![]() ![]() No weird sound locations, no ghost sounds Didn't notice a lot of weird particle effects Poison clouds are always consistently there. Not a lot of asset creativity thereĮffects are very easy to see and understand. Starts to feel copy pastedĮvery chest, locker, ambulance, police van, everything starts to look exactly same. You start to quickly recognize the different enemy models. Varied enemy types, the graphics between enemy archetypes was easily distinguishable, but there was not a ton of variety. Scenes of suicides, notes to family members, different barricade strategies Really enjoyed some of the "scenes" laid out in random buildings/rooms. Other areas that felt like they should have had issues, did not have issues. Primary example was in The Following, we went to the Post Office and the game kind of shit the bed until we left. The draw distance is fantastic, but nothing is more infuriating than walking through a random hallway, and having the game seize up to flip book proportions. Intermittent FPS drops and tearing seemingly at random We have not yet tried multiplayer, Bozak's Horde, "Be the Zombie", or the challenge missions. We only have completed the PvE portions of the game in regards to those two "campaigns". We completed the base campaign, then used the same characters to start The Following. ![]() We played every hour, minute, and second of this while in a PS4 Party on Co-Op (well, every part we could do on Co-Op). What follows is me and my friend's experiences throughout Dying Light: The Following Enhanced Edition. ![]()
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